/*
This file is part of Ext JS 4.2

Copyright (c) 2011-2013 Sencha Inc

Contact:  http://www.sencha.com/contact

Commercial Usage
Licensees holding valid commercial licenses may use this file in accordance with the Commercial
Software License Agreement provided with the Software or, alternatively, in accordance with the
terms contained in a written agreement between you and Sencha.

If you are unsure which license is appropriate for your use, please contact the sales department
at http://www.sencha.com/contact.

Build date: 2013-09-18 17:18:59 (940c324ac822b840618a3a8b2b4b873f83a1a9b1)
*/
/**
 * @class Ext.fx.Queue
 * Animation Queue mixin to handle chaining and queueing by target.
 * @private
 */

Ext.define('Ext.fx.Queue', {

    requires: ['Ext.util.HashMap'],

    constructor: function() {
        this.targets = new Ext.util.HashMap();
        this.fxQueue = {};
    },

    // @private
    getFxDefaults: function(targetId) {
        var target = this.targets.get(targetId);
        if (target) {
            return target.fxDefaults;
        }
        return {};
    },

    // @private
    setFxDefaults: function(targetId, obj) {
        var target = this.targets.get(targetId);
        if (target) {
            target.fxDefaults = Ext.apply(target.fxDefaults || {}, obj);
        }
    },

    // @private
    stopAnimation: function(targetId) {
        var me = this,
            queue = me.getFxQueue(targetId),
            ln = queue.length;
        while (ln) {
            queue[ln - 1].end();
            ln--;
        }
    },

    /**
     * @private
     * Returns current animation object if the element has any effects actively running or queued, else returns false.
     */
    getActiveAnimation: function(targetId) {
        var queue = this.getFxQueue(targetId);
        return (queue && !!queue.length) ? queue[0] : false;
    },

    // @private
    hasFxBlock: function(targetId) {
        var queue = this.getFxQueue(targetId);
        return queue && queue[0] && queue[0].block;
    },

    // @private get fx queue for passed target, create if needed.
    getFxQueue: function(targetId) {
        if (!targetId) {
            return false;
        }
        var me = this,
            queue = me.fxQueue[targetId],
            target = me.targets.get(targetId);

        if (!target) {
            return false;
        }

        if (!queue) {
            me.fxQueue[targetId] = [];
            // GarbageCollector will need to clean up Elements since they aren't currently observable
            if (target.type != 'element') {
                target.target.on('destroy', function() {
                    me.fxQueue[targetId] = [];
                });
            }
        }
        return me.fxQueue[targetId];
    },

    // @private
    queueFx: function(anim) {
        var me = this,
            target = anim.target,
            queue, ln;

        if (!target) {
            return;
        }

        queue = me.getFxQueue(target.getId());
        ln = queue.length;

        if (ln) {
            if (anim.concurrent) {
                anim.paused = false;
            }
            else {
                queue[ln - 1].on('afteranimate', function() {
                    anim.paused = false;
                });
            }
        }
        else {
            anim.paused = false;
        }
        anim.on('afteranimate', function() {
            Ext.Array.remove(queue, anim);
            if (queue.length === 0) {
                me.targets.remove(anim.target);
            }
            if (anim.remove) {
                if (target.type == 'element') {
                    var el = Ext.get(target.id);
                    if (el) {
                        el.remove();
                    }
                }
            }
        }, me, {
            single: true
        });
        queue.push(anim);
    }
});
